[gd_scene load_steps=5 format=2]

[ext_resource path="res://shaders/projection_shader.shader" type="Shader" id=1]
[ext_resource path="res://scripts/Projection.gd" type="Script" id=2]

[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/color = Color( 0.423529, 0.0235294, 0.533333, 1 )
shader_param/margin = 0.2

[sub_resource type="ImageTexture" id=2]
flags = 23
flags = 23
size = Vector2( 100, 100 )

[node name="Block" type="Node2D"]
z_as_relative = false
script = ExtResource( 2 )

[node name="TextureRect" type="TextureRect" parent="."]
material = SubResource( 1 )
margin_left = -50.0
margin_top = -50.0
margin_right = 50.0
margin_bottom = 50.0
rect_pivot_offset = Vector2( 50, 50 )
size_flags_horizontal = 3
texture = SubResource( 2 )
expand = true
__meta__ = {
"_edit_use_anchors_": false
}
